Well, finally got around to my official year-end weigh-in. Actually, I stuffed myself so much at Christmas and New Years Eve that I was afraid to weigh right away, haha. Anyway…

  • Jan 2009 = 197.5
  • 2009 Goal = 180.0
  • Jan 2010 = 196.5

So, officially down one whopping pound for the year, which is almost progress toward my goal. Over in the half-full end of the glass, though, I didn’t gain back any weight, which means I’ve been sub-200 for two years now, yay. I think I’m still aiming for 180 pounds, and I don’t think 1-1.5 pounds per month is at all unreasonable; I just need to actually get with it on the exercise.

Apparently, I don’t look at my blog while on vacation, heh. A belated Happy New Year to everyone. We had a good time, with our friend Marty visiting for his birthday, chili fest part two, and gaming. We actually played a $5 game of hold-em with five people, which was really fun since we haven’t played in two years (or longer?).

Out with the old, in with the new!

Merry Christmas, or if you prefer, Happy Holidays. Looks like we’re going to have a white Christmas here with a NWS blizzard warning in effect for the next 12 hours — which is fine with me since I’m not working and we’re not driving anywhere for the next few days. Woot!

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There’s a petition up to add a color-blind option to Call of Duty: Modern Warfare 2, which is an awesome game. For those not familiar with it, it uses red and green name tags (and icons) when playing multiplayer matches online: red for enemies and green for friendlies. Needless to say, this can pose a problem for players with red/green colorblindness.

I was actually very surprised when I didn’t find a color-blind option in MW2, when CoD: World at War had such an option. In WaW, it made the name tags blue/red, or maybe it was orange? Whatever it was, they were very distinctive colors, heh. I understand the developers are different (Infinity Ward did the two Modern Warfare CoD games while Treyarch has done the WW2 CoD games), but c’mon, color-blind options should be as commonplace in games as Y-axis inversion (which is to say, ubiquitous — don’t get me started on games that don’t include inversion options).

An estimated 8-10% of the male population has some form of color-blindness, and red/green is the most common. I’ve seen on the MW2 leaderboards that there are already over 5 million people ranked online. This means that over 400,000 gamers (read: customers) are potentially negatively affected by this issue.

If you want more thoughts on color-blindness, feel free to read my previous post about it: Color Me Blind. Otherwise, please hit this petition and help us out. Thanks!

EDIT: some less generous members of the community have made the observation that it may require some cost to implement color-blind options, and that cost is then borne by the rest of the community; ten percent is a minority, after all. My response to this is (a) 10% is still quite significant — what business wouldn’t say yes to a 10% boost in sales, for example? and (b) what really bugs me is that the red/green palette was chosen in the first place. This is, frankly, an antiquate color scheme. Red/green traffic lights. Red/green status lights and LEDs. Is it simply because blue LEDs are more expensive to manufacture? Or just laziness and lack of forward thinking on the part of manufacturers?

The bottom line: why do game developers continue to choose red/green colors at all? Why couldn’t this (and many other games) use red/blue or blue/green right from the start, for everyone? The only place I would expect to use red/green is in games that require many colors; I even use them myself sometimes in my boardgame designs. In these cases, though, I take care to vary the brightness of the colors so that is an additional cue, and of course the use of symbols/shapes can be used as an alternate cue. The XBLA game “Hexic” adds icons to the pieces when the color-blind option is enabled; Bejeweled uses different shaped gems. It’s not rocket science, people.

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I rested up a little after this year’s con and now my memories of the sequence of events is already fading, heh.

Dad flew directly to Dallas this year and Steve was reffing some D1 volleyball at Ole Miss this year, so it was just Brian, John and I driving down. We arrived about 12:15 and, like last year, I checked in first and got a room while Brian and John had to wait, so we just went directly to the con registration afterwards. Queen Games was a big sponsor this year, offering one of three games for each attendee, based on a ticket draw. Luckily, we each got a different one, so that was nice in terms of the group collection (I got a 2p game called Aton). There was also a secondary drawing in which I got a pick off a prize rack — there wasn’t much left, so I chose a 3-volume hardcover bundle of World of Darkness RPG supplements for grins. I think John and Brian each got extra yellow tickets for the Thought Hammer drawings.

Dad called from the airport about then, so we decided to dink around the vendors while waiting for him. Thought Hammer was actually selling this year for the first time and the crowd there was substantial. We would learn later that it was because their checkout process was quite slow. They basically had a laptop set up and were processing transactions through their own website. Makes sense, I suppose, since they are an online retailer only, but it was sure slow. They also didn’t have prices on their products (they were offering their standard web prices), which I understand was partially due to having a lot of their stuff shipped directly to the con, trying to get last minute items like Essen games there in time for the con. Anyway, I hope they have some good lessons learned if they sell again next year, such as having a cash-only line and possibly multiple POS laptops. I had a gift certificate to them from the guys for my birthday, but decided to hold off on buying anything just yet from them. (I later ended up buying God’s Playground by Martin Wallace, and a 2p game I hope to get D to try called Day & Night.)

Instead, we wandered over to the ZMan area and I spotted a game called Shazamm! that was on my wishlist, for only $10 (I think — I’m already getting fuzzy on the prices). I couldn’t even remember what the game was about, but it was on my spreadsheet as a “3″ (Like to Have), so I grabbed it and Campaign Manger 2008, the latest from Jason Matthews and Christian Leonhard, for $30 (I think). The guy was up-selling me by offering a ZMan tote bag with a $50 purchase, so I talked Brian into buying Saboteur for $10, heh.

Dad arrived and he got through registration. He also got Aton from Queen and a pick off the rack. I suggested Cluzzle to him, since it is sort of party-game-ish and might be something they could play with friends back home. He hadn’t eaten yet, so we ran over to Denny’s for lunch, before returning and checking out The Adventurers from the game library. Speaking of which, the library had a major upgrade in efficiency this year. Gone were the tables piled with games and the manual library card checkout system. The games were now in wire racks, grouped alphabetically by title, and barcoded for near-instant checkout. A++ to the new system.

The Adventurers was pretty fun. I’m not going to regurgitate my impressions of all the games, necessarily — I’ve already covered them in an after-con geeklist. We tried another AEG game next, Arcana, which was something of a disappointment to us. It wasn’t bad, per se, but it didn’t do anything for us. More games for Thursday include a horse-racing game called Long Shot (great with 5+ players), a worker placement game with some extra Western chrome called Carson City, and one of the games I brought with me, Dad’s copy of Pacific Typhoon. We played that during an event that got us prize tickets for GMT games, and Dad actually won a major game – Combat Commander: Pacific, which I hope we get to play during Christmas when they visit.

Everyone else went to bed after the midnight prize drawings, but I let Rodney talk me into staying up till 2am playing that Carson City game, so I was a little tired Friday morning. Friday’s games included: Ivanhoe (wouldn’t mind getting this), Jamaica (another good game, and probably a good gateway game — Brian got a copy from his Secret Santa), Dungeon Lords (solid Euro game, Bman bought a copy), Triumvirate (great 2p trick-taking game, I bought a copy off the designer), Summoner Wars (CCG elements mixed with tactical miniatures play = fun), Crokinole, Witch of Salem (Arkham Horror lite), Nottingham (from the designer of Bohnanza), and of course, our annual game of Struggle of Empires. Astoundingly, Bman won this for the third straight time; he should probably retire from SoE competition at this point, lol. We were up till 3am finishing this thing, too, which was brutal.

Saturday was a little slower. People slept in a little more, plus there were distractions like completing the Math Trade. There was more Ivanhoe (and on Sunday morning, too), Jamaica, Long Shot and Dungeon Lords. Brian and Bman played Battlestar Galactica twice with the Pegasus expansion and had a lot of (intense) fun with it. I got to try out one of my wishlist trade games, In the Shadow of the Emperor, which I liked quite a bit (winning is always nice, too). I showed To Court the King to Brian and Rodney, which I also got in trade after playing it with Dad a couple years ago.

Speaking of which, I was mega-happy with my Math Trade results this year. To avoid getting too many of one game type like I have previously — like light games and gateways, for example — I built my want list by using duplication protection on whole classes of games. This means I only got 1 light game, 1 wargame, 1 “like to have” game, 1 abstract, plus several of my more desirable games.

Brian and I also played Martin Wallace’s Waterloo, which we had planned ahead of time to do during the con. I was the Allies and lost horribly, even faster than in our first/previous game. I think the Allies really need to be defensive until the Prussians arrive at 3pm, but that doesn’t sound historical? I’m not sure, I’m not a Napoleonics guy.

The drawings on Saturday were at 7pm, along with announcing the Golden Geek Award winners, so I don’t think we stayed up all that late that night. We took it easy Sunday with Ivanhoe and then, after Dad headed for the airport, wrapped up with a game of Infinite City that I bought from the AEG booth. We called it a con and headed for home, stopping at Snuffers to try what Brian claimed was the best cheese fries evar. Well, it was damned good, maybe the best I’ve had — better than Eskimo Joe’s and maybe even The Brook’s.

All in all, another great experience. I wish Rodney had gotten in on our annual SoE, and I didn’t get to play a single game with Matt after he arrived late Friday, but there was plenty of gaming to be had, so all’s good. They are adding a day to the event next year, starting on a Wednesday instead of Thursday — D isn’t too keen on that, haha. We’ll see how that goes.

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  • Jan = 197.5
  • Feb = 194.0
  • Mar = 193.0
  • Apr = 192.0
  • May = 196.0
  • June = 196.0
  • July = 193.5
  • August = 195.0
  • September = 196.0
  • October = 198.0
  • November = 196.5
  • 2009 Goal = 180.0

Well, holding steady at the end of the year again. I actually didn’t weigh till last week, so I’m behind on that — I won’t weigh at the start of December and will just have the final end-of-year weigh-in after New Year. I feel like I’m back in control of the eating and I’m running and doing push-ups a couple times a week, so I’ve got a modicum of exercise going on now. Maybe I can step it up for the next 6 weeks and make it to at least 190.

Phew! Man, got back last night around dinner time and still tired despite taking today off. I’ll probably put up a geeklist on BGG about all the games we played, and then follow it up with a few more musings here afterward. Meanwhile, I have TV and Xbox to catch up on once family time returns to normal.

The official fundraiser closed on Wednesday. The Marine Team won for the first time, cruising past the $35K goal with a day to spare. Thanks to everyone who blogged or contributed to this great effort.

I think I may join the Navy or Air Force team next year, as they were significantly behind the Marines and Army. I need to research some potential donors ahead of time, I think — in it to win it :)

Oh, I also forgot to link up to the 2009 birthday message from the Commandant and Sergeant Major. Here it is.

This video was embedded using the YouTuber plugin by Roy Tanck. Adobe Flash Player is required to view the video.

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Tomorrow, Nov 10th, is the 234th birthday of the United States Marine Corps. Bob Parsons has already posted his annual “birthday card” to the USMC on GoDaddy.com:

USMC 234th Birthday Tribute

He also wrote in his email announcement:

I’d also like to extend this tribute to all of the men and women serving in all branches of the U.S. Military – Army, Navy, Air Force or Coast Guard. Thank you all for your tireless dedication to keeping our country safe.

Bob Parsons


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Reposted from Villainous Company:

Tomorrow is the Marine Corps Birthday. One of the traditions we keep to in the Corps is the Commandant’s Birthday message – it is played at every Marine Corps Ball and at any place where Marines gather all over the world. This is last year’s message from the Commandant and Sergeant Major of the Marine Corps. It makes the point that Marines have been at the forefront of the war on terror for over a quarter of a century:

The Marine team is within sight of our 35K goal, but we need your help to get there! I can’t think of a better way to celebrate the birth of our Corps than to boost the Marine team to its first victory ever.

Valour IT provides adaptive technology to help severely wounded vets recover faster, establish a support system, and regain their independence. Since the program began, every single dollar raised by Valour IT has been used to provide:

  • 4,100+ voice activated laptops
  • over 30 Wii systems
  • and nearly 100 handheld GPS devices to wounded vets at:
    • Balboa Naval Hospital
    • Naval Hospital, Camp Pendleton
    • Brooke Army Medical Center
    • Robert E. Bush Naval Hospital
    • Madigan RMC
    • Walter Reed AMC
    • National Naval MC (Bethesda)
    • and VA centers nationwide.

The men and women of the United States military have given their all to defend the values we Americans hold dear. For the price of a few sixpacks of beer or some dip and chips, you can tell them that you honor their sacrifices and their service. Please give generously. They did:

GO MARINES!!!

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