We’ve had our first official game design challenge in the Game Design Concepts class. I don’t think the class forums are open to the public, and I don’t want to double-post, so I’m going to be pasting my class work over on the Royal Steamwork Society blog rather than here.

We also got in a package of prototypes from the Flywheel guys down in Austin, so hopefully we can start playing those tonight or this weekend.

Rock on!

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A game design teacher named Ian Schreiber has launched a free online class called Game Design Concepts. He comes primarily from a video-game background, but the class is supposed to aim at fundamentals of game design irrespective of the medium, and all assignments are non-digital. He’s got a class blog, forums and wiki set up and I’m very excited about participating.

There’s also homework, some of which I need to complete before tomorrow’s “lesson” is posted, heh.

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